

There’s something impressive about looking down this line of guns and seeing a man stationed at each one, ready to fire on the captain’s orders. There are a few ship sizes, with the largest being a monstrous galleon packed with cannons below deck. In which case, it’s cutlasses and broken bottles at the ready, because the guns reload at the comically true-to-life pace of a 17 th century weapon. Should the opportunity arise, you might try to board the enemy. Tasks range from loading and firing cannons, repairing hull damage or sail damage, pumping out water, restocking the cannon supplies, or taking potshots with your musket at enemy crewmen if they are close enough. They steer the ship, and you’re on red alert. Even as you too are blasted away into the sea.Īs a crewman, it’s your job to do something useful and follow your captain’s orders.

When you’re walking along deck and you see your fellow sailor blown away in ragdoll glory by a distant and well-aimed cannon shot, it’s hard not to smile at their misfortune, even as you patch up the hole in the deck with your hammer.

It’s what I’d call a ‘Hall-of-the-Mountain-King-like’, because that's the royalty-free music that early access games often use in their trailer to invoke a sense of chaos and silliness, a musical composition that has, as a result, become a coded signal for games which are roughewn and therefore “funny”.Īnd Blackwake can be funny. It’s large-scale naval warfare with crews of up to 16 people. Ahoy friendy! If you want to be a true-to-life sea dog just like me, the firey bosom of Blackwake awaits. This time, the maritime multiplayer mayhem of Blackwake. We have some upcoming news about Blackwake which will be revealed soon.Every week we send Brendan onto the high seas of early access to see what booty he can plunder. Fixed ships sticking to new islands map "Someone is using this" should now properly stop you from using cannons Joining a server that has bots disabled should no longer show frozen in mid ship CTB now has a cfg setting for no time limit for private competitive matches 'compCTB' Bot deaths should no longer bug CTB capture counter Bots should properly spawn in with just 1 player min. Bots killed by FF should not cost tickets Bot auto-death on a grapple attach should no longer cost tickets Bots should now die from fires started by fire shot Joining late should no longer display dead bots as frozen Melee blocking has had its time limit removed due to popular request Tortuga map should now properly load in To the people still enjoying Blackwake here's a patch for you! Dakota plans to do a few more small fixes in the meantime. Thank you all for the support you have given over the years! For now we see the game as complete. Blackwake was truly driven by the community and we are proud of what we have achieved. Seeing people enjoy the game and the happiness it brought you was the main driving factor for us to push as far as we did. We are quite happy with what we achieved as a two man dev team, who hired some help along the way. We also had over 500+ bug fixes and quality of life changes over the course of early access. Initially you didn’t even know who was on what ship until you selected it, leading to very frustrating moments trying to group with friends or balance team.Ī new win screen to show players outfits and their achievements through stats and leaderboards.Ī lot of new cosmetics for both factions were also added! PARTY UP SYSTEMWe added the ability for friends to stay together for the following rounds, by setting an ingame tag.Ī new team selects a screen. You also needed the range of ships by using the spyglass which we implemented as an item. You can also turn the cannons too, which you couldn’t before. After much demand from crewman for more importance, experimenting with different methods we settled on the “grenade launcher” approach to cannon aiming. We also implemented a new cannon aiming system. Unfortunately this was not received well for the players that purely liked naval combat, so eventually it was scrapped. We had combined TDM with Siege mode to bring a mode called Conquest, which attempted to give more variance per match by letting players choose if they wanted to win by naval combat, or capturing the fort. So we introduced ship building from docks.
Blackwake patch notes update#
Update 3.0 was a huge undertaking, we wanted to give players the ability to choose which ship they fought with. First to 2 points wins.Ī faction would attack a fort with their ships, push a cart of explosives to a gate, then capture a flag to win. Teams would fight over a treasure chest to bring back to their base.
